Was really undecided whether to with a hp based system or do some sort of injury based system. Lets look at pros and cons.
hp
- theoretically simpler system
- allows for small adjustments and multipliers
- applies to all sorts of creatures easily
injury
- more realistic
I am going to go ahead with an hp system for now, would not be adverse to seeing a proposal for switching over to injury based however it would need to be extremely well thought through.
hp
- theoretically simpler system
- allows for small adjustments and multipliers
- applies to all sorts of creatures easily
injury
- more realistic
I am going to go ahead with an hp system for now, would not be adverse to seeing a proposal for switching over to injury based however it would need to be extremely well thought through.